In July 1998 Avalon Hill and Activision decided to settle the case against MicroProse out of court. Then MicroProse in January the following year sued both Avalon Hill and Activision for false advertising, unfair competition, trademark infringement, and unfair business practices as a result of Activision's decision to develop and publish Civilization computer games. This move sought to establish "MicroProse as the preeminent holder of worldwide computer game and board game rights under the CIVILIZATION brand". In response to the lawsuit, in December 1997 MicroProse bought Hartland Trefoil, which was the original designer and manufacturer of the Civilization board game. In April 1997 Activision acquired from Avalon Hill the rights to the name "Civilization" on its PC games, and seven months later Avalon Hill and Activision sued MicroProse over copyright infringement because of the name "Civilization". In 1980, Francis Tresham designed the Civilization board game and published it through his company Hartland Trefoil, and in 1981, Avalon Hill obtained from Hartland Trefoil a license to sell the Civilization board game in the US. This game uses a game engine that's similar to the one used in Civilization II and its storyline continues from where the Civilization franchise ended, namely the colonization of a planet in Alpha Centauri. Īlthough Firaxis didn't own the rights to the brand name " Civilization", the company still went on to design the acclaimed Sid Meier's Alpha Centauri, which is a " space-based Civilization-style game" released in 1998. In 1996, MicroProse released the lauded Civilization II, designed by Brian Reynolds also in 1996 Spectrum Holobyte consolidated the company under the name MicroProse, but, in a reaction to Spectrum Holobyte's decision to fire the majority of MicroProse's staff, Brian Reynolds, Jeff Briggs and Sid Meier left MicroProse and founded Firaxis. In 1993, MicroProse was bought by Spectrum Holobyte, but the two companies remained separate. In 1991, after acquiring the rights to the name "Civilization" from Avalon Hill, MicroProse, founded by Sid Meier and Bill Stealey, published Civilization. Civilization III added the possibility of winning by domination with two-thirds of the world's landmass within their borders, diplomacy where the computer players like the human player so much that they elect them Secretary-General of the United Nations as Leader of a World Government, and by culture where the sum of the player's cities' culture points makes the player's culture a worldwide influence. Most Civilization games have a victory through conquest option by destroying all the other players' cities, building an interstellar space ship option and winning by score. Before being able to order his/her units to attack those of another player, the player must first declare war more or less formally on the other. Technologies usually allow the player to build new units or to improve their cities in new ways, ultimately increasing that city's "happiness rating." Technologies can also be traded to the computer players in exchange for having them sign a treaty or similar. The human player will also be asked which technology is to be researched in the background for the next set of turns, consuming points generated from, among other things, each city. In-between turns, computer players can do the same. Each turn allows the player to move any of his or her units on the world map, build new cities and units, and/or initiate negotiations with the computer-controlled players. Īll the titles in the series share a similar gameplay method. As of March 12, 2008, the Civilization franchise has sold more than 8 million copies according to Take-Two Interactive. Basic gameplay functions are similar throughout the series, namely, guiding a civilization on a macro-scale from prehistory to the present day. Conducting negotiations with Stalin of the Russians in the original Civilization.Ĭivilization is a series of turn-based strategy video games produced by Sid Meier.
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